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Type: Posts; User: Mesea

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  1. Replies
    23
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    120,052

    Knights look best for it - and would match them...

    Knights look best for it - and would match them as actual improved cavalry.

    They still need to sort marksmen vs mounted marksmen. Considering introduction levels of those and the fact that first...
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    4,494

    I'm thinking that this guy might simply have to...

    I'm thinking that this guy might simply have to many 0's in it's hp - it would work with 100k maybe. Or he should have last attack order so you can always kill units in front of the guy - that would...
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    There is a similar issue with same 1mil hp unit...

    There is a similar issue with same 1mil hp unit guarding heavy dps on Aladdin and the Oil Lamp. It guards there a 10k hp giant cannon.
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    120,052

    There is one important trait of besiegers - they...

    There is one important trait of besiegers - they can be protected by knights from attack weakest - none of the marksmen can.
  5. Replies
    23
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    120,052

    Loot tables seem to be quite similar - 2 slots...

    Loot tables seem to be quite similar - 2 slots with grout (and maybe something else) , plat ore in relatively large amounts, mahogany wood (varied reports here - 1.5k or 7k), some refills for new...
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    4,494

    220 cavalry plus mma is 2650 damage max. Nothing...

    220 cavalry plus mma is 2650 damage max. Nothing will die in this camp. And certainly cavalry won't survive first round.
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    Sindbad and Sea monster

    Anyone had some luck with last boss on this adv?

    The Greater Golem camp has 1mil hp boss guarding the 5k hp, 5k damage boss. I don't see how we could kill this combo atm - there is no unit with...
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    4,477

    Being developer myself.. I can't imagine how...

    Being developer myself.. I can't imagine how bad/messy/stupid code would need to be to make the 25 limit a technical difficulty.
    It simple for me - it's work that needs to be done (probably...
  9. Thread: What about pve?

    by Mesea
    Replies
    7
    Views
    37,882

    What about pve?

    I'm looking around at new system.. and I could have fun with it. But then I see the pvp tag.. which means that pve'rs are forced to use old system.
    Are there any potential plans to change this?...
  10. Thread: combat armory

    by Mesea
    Replies
    9
    Views
    20,390

    The fact that new units are made in stacks of 25...

    The fact that new units are made in stacks of 25 like in old barracks is silly (to say it gently).
    It's one of most annoying features of current barracks and it's reintroduced back in new improved...
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    112
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    1,314,073

    My bad a bit - they are not harder to simulate...

    My bad a bit - they are not harder to simulate per se - but range of results will be much larger which means that results are less valuable. Information then 0-100 of your troops might die is less...
  12. Thread: Attack order

    by Mesea
    Replies
    22
    Views
    100,926

    It's nerfs all around in general. Especially for...

    It's nerfs all around in general. Especially for people using R's.
    As side effect stuff like endless mine is also a lot less valuable. And it's one of highest priced in gems which is kinda GG from...
  13. Replies
    112
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    1,314,073

    The new attack ranges with miss being 1 make...

    The new attack ranges with miss being 1 make everything much more random then it was before. Means that results will be more unpredictable and harder to simulate.
  14. Replies
    112
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    1,314,073

    And severe nerf to R's due to lowered initiative...

    And severe nerf to R's due to lowered initiative and fact that everything can do splash damage.
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