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Thread: Gold Tower

  1. #11

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    Quote Originally Posted by Tobias9876 View Post
    320 coins for free every day for nearly every player? Do you really think this is a good idea? OK, the tower is expensive, but anyway, this means extra coins. 50 wheat is too much but it limeted the number of Towers for a lot of Players. I'd think 30 wheat per coin would be attractive for Players and the market wouldn't collapse.
    Did you know that there are free berries and mushrooms in the forest for anyone to pick? Why, everyone can become a Billionaire, just go and pick the stuff for free and sell them. You also solve World hunger as a bonus.

    Many players have 10 shop-bought explorers. The very long treasure hunt regularly hauls in 100+ granite daily, 200+ on a good day. Yet granite is one of the most expensive resources in the game. No market collapse there. Introducing the Gold tower will not cause a market collapse either. For one, 'nearly every player' won't have a gold tower. How can you assume such a thing? Secondly, the few players that eventually DO get gold towers are the ones with economies maxed out in a way that produces the equivalent of a large Guild worth of low level players. I'm not at all in the top economies on my live server, but still my lv50 island with it lv5 buildings allows me to play 3-5 adventures Daily depending on which adventures I choose to do. Getting 300 coins daily would be the same as selling a lootspot to ONE adventure. Shocking as it may be, 300 coins is not that much for lv50 players. Furthermore, if you fear that servers will be flooded with coins, consider how much coins are lost server-wide when troops are spent on earning beans rather than doing regular adventures, which have gold refills or coins in their loot.

    Bottom line is: Some hundred coins a day for 'free' is a nice bonus for an individual player to have, but it will in no way lead to a server-wide market crash.

  2. #12
    RonEmpire's Avatar
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    Quote Originally Posted by Hopiitti View Post
    Did you know that there are free berries and mushrooms in the forest for anyone to pick? Why, everyone can become a Billionaire, just go and pick the stuff for free and sell them. You also solve World hunger as a bonus.

    Many players have 10 shop-bought explorers. The very long treasure hunt regularly hauls in 100+ granite daily, 200+ on a good day. Yet granite is one of the most expensive resources in the game. No market collapse there. Introducing the Gold tower will not cause a market collapse either. For one, 'nearly every player' won't have a gold tower. How can you assume such a thing? Secondly, the few players that eventually DO get gold towers are the ones with economies maxed out in a way that produces the equivalent of a large Guild worth of low level players. I'm not at all in the top economies on my live server, but still my lv50 island with it lv5 buildings allows me to play 3-5 adventures Daily depending on which adventures I choose to do. Getting 300 coins daily would be the same as selling a lootspot to ONE adventure. Shocking as it may be, 300 coins is not that much for lv50 players. Furthermore, if you fear that servers will be flooded with coins, consider how much coins are lost server-wide when troops are spent on earning beans rather than doing regular adventures, which have gold refills or coins in their loot.

    Bottom line is: Some hundred coins a day for 'free' is a nice bonus for an individual player to have, but it will in no way lead to a server-wide market crash.
    I agree. The gold towers is not going to cause a market collapse on the economy. This is high end game content now. Getting a tower is going to require a lot of work and beans and troop loss. The gold you get from that tower in the long run wont make up for the huge loss in a year.

    Realize also that the cost of books increases significantly over time in production of manuscripts. and codex and tomes increases in manuscript consumption as well. That 300 a day coin is gonna get sucked up fast in making just one codex later on when you're trying to spec your generals or island or explorers.

    you're going to be wishing there was more ways to earn gold later.
    Last edited by RonEmpire; 18.07.13 at 02:35.

  3. #13
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    Also- realize that these are "raid adventures". Do you realize also that it will take lots of searches to acquire these raid maps. That's going to require a lot of gold as well daily to get lucky to get an adventure. if you're unlucky, it will consume map frags and the cost translate to a lot of gold. the other map adventures are only 5 maps cuz its test server.

  4. #14

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    Quote Originally Posted by Hopiitti View Post
    Many players have 10 shop-bought explorers. The very long treasure hunt regularly hauls in 100+ granite daily, 200+ on a good day. Yet granite is one of the most expensive resources in the game. No market collapse there.
    Yeah, the granit market is stable yet. But imagine what would happen, if EVERY Player gets additional 5 Explorers.

    Quote Originally Posted by Hopiitti View Post
    For one, 'nearly every player' won't have a gold tower. How can you assume such a thing?
    I don't know the live Server you are playing on but in Windfeuertal or other old Servers the average Level is really high, so it's just a Thing of (a not too long) time for every Player. OK, the first few monthes you won't see an effect in market but wait...

    Quote Originally Posted by Hopiiti View Post
    Secondly, the few players that eventually DO get gold towers are the ones with economies maxed out in a way that produces the equivalent of a large Guild worth of low level players. I'm not at all in the top economies on my live server, but still my lv50 island with it lv5 buildings allows me to play 3-5 adventures Daily depending on which adventures I choose to do. Getting 300 coins daily would be the same as selling a lootspot to ONE adventure.
    I think you are not really getting the point of ware market. If you sell a lootspot you get the coins from another player and he loses this coins. You do not PRODUCE coins by trading. That's the difference.

    Quote Originally Posted by Hopiitti View Post
    Shocking as it may be, 300 coins is not that much for lv50 players. Furthermore, if you fear that servers will be flooded with coins, consider how much coins are lost server-wide when troops are spent on earning beans rather than doing regular adventures, which have gold refills or coins in their loot.
    Take a extra 300 coins production per day per player. 300 coins that will not be annihilated. So the coins sum up - every week 2k unneeded coins per player. You see: It isn't the point if 300coins is much or not as long as it is too much.
    Your last thing is nice: How many adventures do you play a day? I don't make it to a 300coin loot daily. The inclusion of a gold refill is very difficult to Analyse because you have to compare Gold refill to the search 'n' rebuild Gold mines. But however you calculate - I don't loot 300coins even with inclusion of Gold refills.
    Last edited by Tobias9876; 18.07.13 at 08:21.

  5. #15
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    The current coin sinks are:
    1. Explorers going on adventures. (new raid adventures most likely will only come from the long searches and not medium. cost for that is high.)
    2. Building upgrades. All those nobles eats 1000coins. lots of coins for higher end buildings.
    3. Books. The more you produce the more it costs.
    4. creating extra trade slots?

    Trading coins sure doesn't produce coins nor does it sink it. It circulates. BUT whoever is in possession of it will need to sink it using the above.
    I'm sure BB will come up with more uses for gold soon.
    These towers take up 3x3 slots. which normally can be used to produce resources that can in turn be used to produce gold through trade or straight up. it's like when they introduced coal recycle plants that produce coal out of nothing and no input of wood. did the coal market collapse? they put a limit on it. just as these towers are not unlimited. and also only limited to the person who worked hard to get it. any changes to the tower otherwise no longer makes it epic enough or worth getting. think about that.

    Here is something else for you to chew on. The magic castle. The costs of all the materials used to upgrade it is worth quite a bit in coins.
    The last upgrade is 5000 coins + 3000 map frags. How many adventures do you think you need to go on to get 3frags x1000. and how many coins is that? Lets use the baseline 10x 1000. So we're looking at least 15,000 coins.

    Don't forget the cost of all the other mats before that. And the magic castle taking up a 4 building spot. and the tower 3x3 (almost cuts into 4 building spots as well) so you're losing like what? 4+4+4+4+farm+wheatfield+silo if you want to throw one in there. Even if you shared the 3 towers make it side by side. that's still about 10 buildings + 4 + farm+wheat+silo. And all the massive troops loss. And we're not talking about just recruits.

    Dunno what you're complaining about on the towers after factoring everything involved. If you look at how many adventures you'll need to go on to get the castle alone that's quite a lot. plus the beans needed to produce the stalks. conversion is like 5 beans to 1 stalk. so the bean cost of the towers x 5. that's a lot of adventures to go on and a lot of troops.

    How many people do you think will even achieve getting 3 towers within a year?

    Market is not going to collapse in a year not even two. With science system part 2 coming out it will balance out when people are sinking into producing more books.

    Besides. the new star coins was introduced recently and its untradeable.
    Last edited by RonEmpire; 18.07.13 at 09:17.

  6. #16

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    Correct: The CURRENT coint sink. This means the coins needed for this are in production Jet. BB introduces a extra coin production without a extra coin Need (I don't see BB will come up with more uses for coins - do you have more Information than I do?). And it's getting even worse: How long will it take to do the most building upgrades with coins? Be honest: In the old worlds the time of coin-upgrades has more or less ended (for most Players) and granit is now important in masses.

    Yes, the Tower is expensive but
    1) to buy it is a one-time-effect; production of coins goes on and on
    2) you don't anihilate coins to play the adventures so the COSTS of the Tower have no effect at all for the amound of coins anyway. (Your argument is invalid for this special problem, you see?)

    You say it'll take years for the masses of player to get one Tower. I hope so but I can't believe. Wasn't there a player who looted a Magic Castle? I can't find the thread. Anyway, this is not solving the Problem but it'll occure just later. Without creating a large new need for coins (do not start with 10-20 coins per day for books) the game will get in Trouble.

  7. #17
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    Forgot to mention also moving buildings (especially high level or maxed out buildings) is a huge gold sink. And with the new buildings being introduced people will be doing a lot of moving. Another coin sink.

    Realize also that the book costs is very high. it will cost more than 300 coins to produce a codex later.

    The other major sink is that if you refund your books 50% you lose 50% of that and the cost doesn't magically go down to compensate the lost.
    its a steep cost just doing books.

    Also- people are not going to rush to get the tower first. most people are going to spend their stalks on the 270 general.
    it will take a very long time for the market to collapse because of coins from towers. I'm pretty sure of that. if anything the market will be more hungry for coins than ever.

    if pvp doesn't come out by the end of the year. those high level players who have gold towers are going to be quitting the game anyways. and that coin production you're concerned with is not a big issue.
    Last edited by RonEmpire; 18.07.13 at 10:19.

  8. #18

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    Moving costs usually 500coins for high-Level buildings. Luxery buildings movement ist more expensive but to be honest who owns e.g. a Level 5- cannon Smith?
    So all in all you get back the movement costs with a Tower really quickly. And then: Unneeded coins in masses.

    Yeah, book costs increase dramatically but anyways you can just produce 2 manus a day - or 4 a day buffed - that's not much.

  9. #19
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    I don't know about you but if the gold towers aren't worth getting the adventures aren't worth playing. And like I said not many people are going to get 3 towers in a year. First tower is only 100 coins a day. That will not make up for all the coins invested in getting it and the loss of coins spent to get it. It will take at least a year or 2 to even recoup the loss.
    What are you so worried about ? cost of witch tower going up on you?

  10. #20
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    Okay. Here's a little estimation for you since you haven't thought it through on the situation.


    1. These adventures will take about a week or 2 to finish or prepare for. The amount of loss involved, you're going to have to produce all those weapons (high end cannons and swords). (realize on test server we're given those weapons) cost in coins for this is very high considering you might be buying them.

    (a lot longer than 2 weeks if you're going to be producing the cannons and swords, and since you said not a lot of people having lvl 5 cannons well...... longer?)

    2. Given the current beans reward for one player its about 300-500 (tops) beans.
    How many adventures do you need to go on to get castle? let's round it up to be 10,000 beans. so that's about 20 adventures. possibly more.

    3. So 1-2 weeks per adventure about 20 adventures. that's 20 - 40 weeks. (keep in mind 52 weeks in a year)



    4. Castle takes at least 12 days to upgrade to full production.

    (assuming that you're going to rush to get the tower first and not the general. btw- most people are going to go general first to make future adventures easier)
    5. Gold towers need about 6300 stalks to produce. So you need about 6300x5 (5beans to 1 stalk ratio). = 31,500 beans.

    wow, that's now about 63 adventures you need to go on to get the beans.
    1-2 weeks per adventure. I'd say we're already past the year mark for getting the first gold tower.


    If you go for the general first. Well, that's 10,000 stalks. x 5 beans = 50,000 beans - that's about 100 adventures. also more than a years worth or 2 to get the general.

    Considering the coins involved in upgrading the castle (and cost of mats and weapons and brew cost etc on troops).

    How long do you think it will take to recoup your coins loss for that 100 coins per day on the first tower take for the guy who went through all the trouble to get the first tower?


    You're worried about the 100 coins per day on the first gold tower crashing the market in one year?? serious man?


    Looks like BB came up with an end game content that is going to take at least a year to even see rewards.
    Last edited by RonEmpire; 18.07.13 at 19:05.

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