
Originally Posted by
Hopiitti
Did you know that there are free berries and mushrooms in the forest for anyone to pick? Why, everyone can become a Billionaire, just go and pick the stuff for free and sell them. You also solve World hunger as a bonus.
Many players have 10 shop-bought explorers. The very long treasure hunt regularly hauls in 100+ granite daily, 200+ on a good day. Yet granite is one of the most expensive resources in the game. No market collapse there. Introducing the Gold tower will not cause a market collapse either. For one, 'nearly every player' won't have a gold tower. How can you assume such a thing? Secondly, the few players that eventually DO get gold towers are the ones with economies maxed out in a way that produces the equivalent of a large Guild worth of low level players. I'm not at all in the top economies on my live server, but still my lv50 island with it lv5 buildings allows me to play 3-5 adventures Daily depending on which adventures I choose to do. Getting 300 coins daily would be the same as selling a lootspot to ONE adventure. Shocking as it may be, 300 coins is not that much for lv50 players. Furthermore, if you fear that servers will be flooded with coins, consider how much coins are lost server-wide when troops are spent on earning beans rather than doing regular adventures, which have gold refills or coins in their loot.
Bottom line is: Some hundred coins a day for 'free' is a nice bonus for an individual player to have, but it will in no way lead to a server-wide market crash.