its not an exploit, 1 BB once said on zeus global chat that this was an optimization
me likes that this has been removed, gj BB
its not an exploit, 1 BB once said on zeus global chat that this was an optimization
me likes that this has been removed, gj BB
Evil_J has a good point. And BlamuuTest has a good point as well.
The behavior that is on live server is a fundamental BASIC behavior that has been running for over 2 and half years now. It is a behavior that everybody has adopted and learned to adjust their building placements accordingly. People overtime, noticed the behavior and have adjusted their build ratios accordingly and 'optimized' their island.
I do not feel that this behavior needs to be adjusted in any negative fashion that would impact the players current island layout.
Those who have learned to take advantage (optimize) this behavior have more or less benefited BB in gem sales in making use of their island space for Gem buildings. They've maxed out their licenses and are now left with only gem buildings to place on the island.
Less forester means more space means more GEM buildings can be used.
I do not advise any further changes to the WoodCutter behavior. It will have a huge impact and consequence (less desirable ones) to the existing game and negative experience to the player base who are used to the existing behavior. A Nerf is bad. A Buff is good.
Changes will also require testing from a level 1 player stand point to see if it has any changes to the tutorial experience and the low level quests that require production chains being a certain value.
Also- it would be better for BB to focus their time and energy on NEW content and positive experience as updates. And not waste time on this old mechanic that has been on live for so long. It's not like it is currently game breaking. As the old saying goes. "If it ain't broken. Don't fix it!"
Spend your efforts on the rest of the Science System. Fix the Skill trees. Get us general Science Skills and Island Science Skills. Get us PVP! and Starcoins.
Don't waste more time on the tree huggers.
I agree.
Brother Ives, make it so.
"Long Live the Union des Bretons Indépendants !! ""
Furthermore....
We are already running out of island space as is. And the new change will make it even worst. At least now that people are understanding the mechanics that is existing now. They should learn to 'adopt' and 'adapt' to this optimized behavior and free up their islands of foresters and go build useful stuff.
QFE!
I'm actually insulted that BB has the time to screw up how the pine logs are gathered. Where's my pvp or even my prov house update!
So, you do not use all your building licenses?? If you need 10 foresters less, you will build 10 bakeries instead. But no gem buildings. If you do so, I feel sorry for you.Originally Posted by RonEmpire
presupposing you use all the building licenses available, the change will change nothing.We are already running out of island space as is. And the new change will make it even worst.
If you build your island based on a bug, thats your own, personal problem. Having a look at all servers in all countries, I think the majority (by far) uses the 3:2 ratio, soI do not feel that this behavior needs to be adjusted in any negative fashion that would impact the players current island layout.
is unnecessary.Changes will also require testing from a level 1 player stand point to see if it has any changes to the tutorial experience and the low level quests that require production chains being a certain value.
I don't have a single cutter on live server anyway, so it wouldn't affect me in anyway, but the point is, during the tutorial you get told, you need 3 forester per 2 cutters. So every player playing like he got told during tutorial has a massive disadvantage to those players using the bug.
If this would be how the game was designed, they wouldn't change this now, would they?Originally Posted by Evil_J
It's not a BUG. It was a design mechanic that has been running for 2 and half years.
Who's to say that 3:2 ratio is the intended value? Before learning of this optimization (and I only learned about it a month ago). I had a setup that was always 3-4 forester less than the cutter amount. I didn't follow a 3:2 ratio. I never followed any ratio that people proposed. I just built things as I went along and watched my storehouse value to see if I needed more or not. Because I was losing resources. So when something was at 0. I would just build something to see if I am maintaining a flow or not. Before we had an economic window, that was how things were. I never used the econ. window.
Bakeries to Mill. The suggested values are actually wrong the more you build them.
I currently have a 17:9 for mills to bakeries and not 2:1 and its perfectly fine.
What I'm trying to say is that. There are a lot of actual innocent players who do know of this mechanic as an exploit. And do call it an exploit or even intentionally try to take advantage of this from an exploit point of view. But have been playing it in a discovering way like I did. And suddenly, they're hit with a new change in a negative way. How do you think those players will react?
Anyways, now that you know how the game works, you should experiment with your island setup to find the right balance on the wood cutter behavior that exist.
So let me ask you this. Knowing that you can gain more free space on the island now. You would rather not optimize your island to make use of that space. But instead you would rather be happy with an island full of useless buildings. Especially now that the new FTA content requires more BOW. Previously people don't even build BOWs. And now pinewood actually is heavily needed. And you would rather now be forced to build more forresters and cutters and bow makers?? (basically you were rather suffer the pinch of the limited space problem.)
Instead of making use of the free space to build nobles or other buildings (max your license out) and/or buying gem nobles
Personally, I would go with the latter (gain more space than punish myself).
The current mechanics still requires you to have at least 2-3 forester. So its not like foresters are useless. But You just want to fill up the island with trees? and forester? And you would rather have BB spend their time messing with the cutters instead of having them work on better content.
That's what you're saying?
It's like BLOCKING mechanics. The designers didn't intend for blocking to be used. BUT players made use of it. It's not called an exploit. But would you want BB to go out of their way to make blocking no longer possible?? After the fact that everybody has been using blocking all these years??
This is the same situation. If they're going to mess around with wood cutter, I guess they should waste even more time fixing their other mechanics like Blocking right??! Force everybody to kill every camp and lose lots of troops right? Force all players to build more foresters. because that'll make them lots of money in GEMs. right?
And by the way. FYI. I'm using 7 forester and 17 cutters on my island. In case you're wondering.
Last edited by RonEmpire; 30.08.13 at 07:12.
I've known of this behaviour for several months now, but I have always considered it an exploit that shouldn't be used.
I can imagine that people take advantage of that behaviour, but keep in mind that you will be sorry if/when they change it.
That said, the woodcutter changes, as they were implemented, would require you to put every cutter away from every other cutter, or suffer a significant decrease in the effectiveness of your cutters. This was (in my opinion) not the way to fix it, since it would even force the players that use the 3:2 ratio to redesign their island.
I'm still hoping BB will fix this behaviour, but in a way that won't have a significant impact on the 3:2 ratio and keeping in mind that most people use "woodcutter camp(s)".
Last edited by Fexno; 30.08.13 at 13:34.
I don't
My "thanks for listening" doesn't mean I expect you to follow what people suggested here. Removing the behavior means you recognized the solution wasn't good, in that you "listened" to people complaints, that's what I meant, sorry if it wasn't clear.
Now waiting for a new solution to test![]()