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Thread: Your top 5 game fixes/addittions

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    Your top 5 game fixes/addittions

    List your most wanted in-game changes in order of priority guys


    1: Barracks update to queue more than 25 at a time
    2: Bookbinder queuing like the prov house
    3: Something to do with unwanted adventures ie SE
    4: A way to produce longer buffs or 10-12h 2x buffs (for those who work longer than 8h)
    5: Some kind of use for saltpeter

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    1. Change of loot distribution from equal to all players to divided based on unit kills ("I kill all the units = I get all the loot, not half, not 1/3rd but all")
    2. Splash damage for cannons
    3. Removing the cost increase in manuscripts/ tomes for tomes/ codexes
    4. Bookbinder queue
    5. Reworking the worst adventures

  3. #3

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    1. New adventures INCLUDING blocking options. (it the game has a lag, or "strange walking bug for generals" it's my own problem, I'll take the risk)
    2. Experience/starcoin ranking lists for the level 50+ players
    3. Removing the cost increase in manuscripts/ tomes for tomes/ codexes
    4. Less mouse clicking on everything (daily login, goes to mail, goes to start, goes to stock. Baloonevent etc)
    5. Get decent archive functions (for email, trade history, stock history etc)

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    1. Level 51+ content
    2. Ability to sell unwanted adventure for map fragments in the shop
    3. New armourer building to add hp to troops (similar to the royal units) similar to barracks for current troops
    4. Extension to main island, perhaps 3 more sectors?
    5. More quests, repeatable quests, crisis quests without time limits etc.

  5. #5

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    1. Production-queue for Bookbinder
    2. (unlimited?) stacking of ALL items in star menu, especially Adventures and special Buffs (e.g. exotic fruit basket)
    3. Bookbinder: cost increase only for resources please, NOT for the number of scripts/Tomes necessary to build a tome/codex. So that books get more expensive over time, but don't need longer to build... hell after some time it is 15 scripts -> 3 tomes -> 1 codex, which equals a production time of 10 days for just one book with a level 5 bookbinder!!! and then because of the missing queue in the bookbinder it's even longer as it is not working constantly
    4. Some usage for unwanted Adventures (e.g. a possibility to reduce them to map fragments, quantity according to the difficulty of the adventure)
    5. a special building for fish-production (for gems), that does not require a deposit (e.g. an offshore fisher --> longer production cycle, but returns more fish in one cycle so that it equals a regular fisherman, could be 12 min / 4 fish)
    And a special wish of mine: drop the planned premium-time stuff, which is currently testing on the staging-server (or at least nerf it), and the possibility to trade gems. The latter because it will strongly increase the appeal for multi-accounting. And the premium stuff because it creates such a huge gap between premium an non-premium players that it will basically be a two-class society, which frustrates and scares off players. Currently paying customers have small advantages over free-players at high levels, which is ok. They can get everything much faster, can obtain large amounts of gold already at low-levels by trading gem-content and can afford a few things (e.g. endless copper mine) which free player can't. But with much patience a free player can more or less get the same stuff eventually. With the premium system on the other hand even at high-levels paying-players now have a huge advantage over free players due to the 50% more loot mechanic. This is plainly said: unfair

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    @Ullus: the premium days are tradeable. You don't have to spend real money to pimp your account in this case.

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    Ullus is right, players will quit over this, and the rate of xp is enough without giving 50% extra to those with the premium-time.
    Players will fight over buying lootspots for that 50% extra too, and some will only swap buffs with premium members.
    Its a game killer.

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    Quote Originally Posted by Peajay View Post
    Ullus is right, players will quit over this, and the rate of xp is enough without giving 50% extra to those with the premium-time.
    Its not enough if you consider that BB is planning to add extra levels after 50. If the exp-per-level progression continues the way it does now, it means that a) reaching the new max level might require a couple of years (which is risky considering the reasonable lifetime you would expect from the game) and b) any newcomers would need to play a year or two to just get the taste of anything new that is introduced. Which is why upon introducing new levels they are absolutely required to make getting through lower levels faster.

    Players will fight over buying lootspots for that 50% extra too, and some will only swap buffs with premium members.
    Far as im concerned, the 50% loot bonus only applies to people who have the premium account, regardless of whether they started the adv or were invited. If not, that is more likely a bug than something they would put into play on purpose.

  9. #9

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    The extra levels over 50 were cancelled and replaced with star coins a while ago. Seems a lot of dev diary updates were cancelled.

  10. #10
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    Quote Originally Posted by Peajay View Post
    The extra levels over 50 were cancelled and replaced with star coins a while ago. Seems a lot of dev diary updates were cancelled.
    None of it was cancelled, get your info straight ;p

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