
Originally Posted by
TheAssistant
1. 7 days of upgrading barracks isn't a problem. If it is, then you should maybe ask a doctor for advice. Or go to the sea. Or go out jogging.
2. There is already a buff that shortens upgrade times, it is called gems.
But to be serious, I can't see a problem in creating a buff that halves upgrade times for example. Alex says that it would need a proper design. What do you mean Alex, graphics? Come on. What other problems do you expect from such buffs? The only one that comes to my mind is, that less people would spend gems on upgrading buildings and I can understand it. But on the other hand, if people could halve upgrade times with a buff and then pay less amount of gems to complete it, wouldn't it be the same for BB? But there's a problem. TSO is the only game I know, where costs in gems don't decrease in time. I mean if upgrading a fairytale castle from 5 to 6 costs 62830 gems, who is insane enough to pay for it? How many people did it? 100? But I'm sure that if the cost was halved after 5 days of upgrading, many more people would decide to do it.
And speaking of buffs that shorten something, I would love a buff that shortens generals' travelling for adventures. Or at least an option to do it with gems (like you do with explorers).