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Thread: Guaranteed loot

  1. #1

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    Guaranteed loot

    Quote Originally Posted by BB_Orowa View Post
    Guaranteed loot: This mechanic will guarantee a drop of a rare item reward, if the item did not drop after a specific amount of rolls on the loot table. This mechanic will reduce the frustration among the community for being dependant on "luck". More info on affected game elements to follow.
    I hope someone from BB will explain this in more depth?
    For example, if something has a chance of 1 in 100.. and also has a bad luck.. Will
    1. Item drop guaranteed at 100th attempt?
    2. When does the bad luck counter reset? Is it still possible that you'd get 10 drops in 100 attempts?
    3. What all kind of things does it apply to? Buildings? Follow up adventures? Only some things? Everything?
    4. Will it apply to event specific loot boxes?
    5. If only specific items.. what is the list of items considered rare?
    6. Will it apply to lets say drop of mini quest drop in VLT?

    etc (anything else anyone can think of)

    PS - Thanks a lot for considering this change.. It will very likely make the play more interesting again, and actually worth playing..
    Last edited by dandy; 28.04.17 at 06:53.

  2. #2

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    @dandy
    No one know real % chance of drop of rare items.
    All statistics on all websites are based on players feedback (how many adventures were run to obtain one rare item).

    Does this game mechanism affect chest loot too?
    Last edited by LosAngel; 28.04.17 at 12:24.

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  3. #3

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    Pretty sure some details are coming as a dev diary soon since it's probably mainly related to the manuscript issue that has been burning hot topic lately.

  4. #4

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    I'm wondering whether followup adventures are considered as rare items aswell. If so, I hope to see the issue addressed, maybe with some numbers to evaluate how relevant the change will be.

    I mean, if the % is something close to 0.5% then the change won't be that relevant in such specific case, but overall it's a pretty welcome change, definitely something needed, it's pretty nice to see that such issues are being addressed.

  5. #5

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    Well if it is linked to the drop percentage I figure you may still need to run 2500 Nords to get a Frozen manor.

  6. #6

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    I dont believe changing the frozen manor drop rate in Invasion of the nords was a smart move. I used to buy the adventure with gems for a 33% drop chance. But it would be foolish to pay 1500 gems for the adventure now.

    The glory of his noble deeds is recorded in writing

  7. #7

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    Quote Originally Posted by Dorothon View Post
    Well if it is linked to the drop percentage I figure you may still need to run 2500 Nords to get a Frozen manor.
    Once I calculated what is the DROP chance of FROZEN MANOR.
    At the moment you have to run adventures 4597 times to get one FROZEN MANOR (100%).

    Guides by LosAngel (links): http://forum.thesettlersonline.cz/threads/3063
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  8. #8

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    Quote Originally Posted by Artillerist View Post
    I used to buy the adventure with gems for a 33% drop chance. But it would be foolish to pay 1500 gems for the adventure now.
    Exactly!
    Sometimes, when I try to understand some BB decisions I come to conclusion, that they simply enjoy sabotaging their own products.

  9. #9
    Helmchen_
    Not sure how the mechanism is realized concretely.

    What I would like to see is something like, "if no drop then increase probability of next roll", rather than "if no drop after x trials, drop the item".

  10. #10

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    Point being even with this new system the odds of getting certain items are still going to be astronomical. 147059 Valiant Little Tailors anyone!!!!

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