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Thread: Flash EOL 2020

  1. #1

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    Flash EOL 2020

    Adobe will stop updating and distributing the Flash Player at the end of 2020:
    https://blogs.adobe.com/conversation...sh-update.html
    Thats no surprise, we have seen trend in last years. But now we have a concrete date.

    So what does it mean for the future of TSO? Will BB switch to HTML5 or something? Or is this still uneconomic and BB will stop development of TSO soon and begin something new (without flash)?

    @BB: Please tell us! We want to know how long TSO will stay alive!

  2. #2

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    Well at one point it looked like their solution is the downloadable version which is their customized version of chromium and end in theory can run regardless what browser vendors or Adobe does if they freeze their development to a fixed version (might already be). It however is a subpar solution in its existing form (limitations) plus a lot of people have issues with it or are not allowed to install extra software (a lot of people play from work).

    Based on the blogs and other talks the 2020 deadline does not guarantee that browser vendors wont hinder/block Flash experiences or even completely remove the support before the date if they see its more beneficial for them. Flash content is already blocked by default in some cases or under limitations (like the recent Chrome throttling).

    I already wrote this to our main forum but even if there will be an option to download the slim version of the game or use the older browser versions, the barrier to play the game keeps raising and less and less *new* players will be playing. This usually leads up to closing the final servers at some point as it wont be worth the costs to support and maintain them with the remaining userbase of vet player who most likely wont invest into the game, at least without a new content.

    Based on the existing Flash code of the client it does not really look that viable to move on to the HTML5 unless the preparations have already been started. HTML5 would essentially mean the use of WebGL which is still heavily under development by the browser vendors and has significant limitations like in terms of memory usage, threading etc. It would not only mean that they would just have to "convert" the game but also redesign some parts of the stuff they currently use.

    It's not a small task to switch to another tech and the work of several months or over a year could be considered as a loss since it's expensive to get to the same point as the game currently is and the result would still be with the existing userbase. From business perspective it would probably be more beneficial to start with a new project and make a TSO 2 or some other rebranded name and include the mobile userbase to the new game.

  3. #3
    Blue Byte Gamedesign Team BB_Alex's Avatar
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    Quote Originally Posted by Mannerheim View Post
    Well at one point it looked like their solution is the downloadable version which is their customized version of chromium and end in theory can run regardless what browser vendors or Adobe does if they freeze their development to a fixed version (might already be). It however is a subpar solution in its existing form (limitations) plus a lot of people have issues with it or are not allowed to install extra software (a lot of people play from work).

    Based on the blogs and other talks the 2020 deadline does not guarantee that browser vendors wont hinder/block Flash experiences or even completely remove the support before the date if they see its more beneficial for them. Flash content is already blocked by default in some cases or under limitations (like the recent Chrome throttling).

    I already wrote this to our main forum but even if there will be an option to download the slim version of the game or use the older browser versions, the barrier to play the game keeps raising and less and less *new* players will be playing. This usually leads up to closing the final servers at some point as it wont be worth the costs to support and maintain them with the remaining userbase of vet player who most likely wont invest into the game, at least without a new content.

    Based on the existing Flash code of the client it does not really look that viable to move on to the HTML5 unless the preparations have already been started. HTML5 would essentially mean the use of WebGL which is still heavily under development by the browser vendors and has significant limitations like in terms of memory usage, threading etc. It would not only mean that they would just have to "convert" the game but also redesign some parts of the stuff they currently use.

    It's not a small task to switch to another tech and the work of several months or over a year could be considered as a loss since it's expensive to get to the same point as the game currently is and the result would still be with the existing userbase. From business perspective it would probably be more beneficial to start with a new project and make a TSO 2 or some other rebranded name and include the mobile userbase to the new game.
    Generaly speaking, yes.

    We do not have any plans to make a TSO 2 or port TSO to HTML5 or mobile. Both are not feasible.

    But we will keep on developing the game.

    Have fun
    BB_Alex
    Last edited by BB_Alex; 26.07.17 at 15:12.

  4. #4
    Blue Byte Gamedesign Team BB_Alex's Avatar
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    Quote Originally Posted by BB_Alex View Post
    Generaly speaking, yes.

    We do not have any plans to make a TSO 2 or port TSO to HTML5 or mobile. Both are not feasible.

    But we will keep on developing the game.

    Have fun
    BB_Alex
    I agree, that my initial answer is not detailed enough to explain our goals properly. Here are some more details:

    We are aware of the Adobe announcement and take this topic seriously. This specific announcement is related to the flash browser plugin. Right now we are looking into some options, such as Adobe AIR, for a possible alternative/workaround, if the flash plugin is getting removed/blocked from major browsers.

    Have fun
    BB_Alex

  5. #5

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    Quote Originally Posted by BB_Alex View Post
    I agree, that my initial answer is not detailed enough to explain our goals properly. Here are some more details:

    We are aware of the Adobe announcement and take this topic seriously. This specific announcement is related to the flash browser plugin. Right now we are looking into some options, such as Adobe AIR, for a possible alternative/workaround, if the flash plugin is getting removed/blocked from major browsers.
    Thanks for doing a bit more detailed post. Adobe did a post related to their AIR roadmap at the same time they announced the Flash thing and it was looking pretty promising. Even though there is still some time left with Flash it's scaring a lot of regular users as they don't understand all or any of the technical aspects and for some of them it looks like its game over. If you guys find a solution or any kind of promising plan it would be a good thing to do a small dev diary as many of the players never check forums and generally just rely on the front page announcements or ingame talk.

  6. #6

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    It is easy. Do you have steam version?
    Convert it to steam

    Guides by LosAngel (links): http://forum.thesettlersonline.cz/threads/3063
    Guides by LosAngel with general┬┤s skills (links): http://forum.thesettlersonline.cz/threads/3103

    All my guides are on http://settlersonlinemaps.com


  7. #7

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    Quote Originally Posted by LosAngel View Post
    It is easy. Do you have steam version?
    Convert it to steam
    there is a half-**ssed steam version since a few years which did never really integrate with the existing browser based version. read the comments on steam to see what i mean. it'd suffer from the same flash eol problems anyway afaik.

  8. #8

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    are the players from steam separate from browser players?

  9. #9

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    Quote Originally Posted by sk3l370n View Post
    are the players from steam separate from browser players?
    Same servers but different account system so web players cant play with Steam version and those who started with Steam cant use web.

  10. #10

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    skinny chrome doesnt work on mac.. so you're ditching all your mac players???

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