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Thread: horseshoe buff is too lame

  1. #11
    Blue Byte Gamedesign Team BB_Alex's Avatar
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    Quote Originally Posted by Fernik View Post
    BB_Alex,

    Why all the input recipes are used only for rarity provision house, it will soon burst.
    You completely forgot about provision house, which simply does not work 29 days out of 30.
    The reason for that is, that the recipe mechanic is only working for the rarity provision house. Reworking the provision house to use the recipe mechanic is complex and too much effort compared to the benefit.
    The provision house did recieve bronze horseshoes, so no we did not completely forget the provision house.

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  2. #12

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    Quote Originally Posted by BB_Alex View Post
    The reason for that is, that the recipe mechanic is only working for the rarity provision house. Reworking the provision house to use the recipe mechanic is complex and too much effort compared to the benefit.
    The provision house did recieve bronze horseshoes, so no we did not completely forget the provision house.

    Have fun
    BB_Alex
    Thanks for clarifying.
    Is it possible to make it so that the buffs are summed up instead of replacing each other with the application. 20 percent is very little for such adventures as "Ali baba and the Treasure of Knowledge" or "Sindbad and the Sea Snake". And at the current time in them I do not feel this increase at all.

  3. #13
    Blue Byte Gamedesign Team BB_Alex's Avatar
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    Quote Originally Posted by Fernik View Post
    Thanks for clarifying.
    Is it possible to make it so that the buffs are summed up instead of replacing each other with the application. 20 percent is very little for such adventures as "Ali baba and the Treasure of Knowledge" or "Sindbad and the Sea Snake". And at the current time in them I do not feel this increase at all.
    Yes it is possible, and it would make the buffs too powerful. Such an increase would allow you to block far too many camps reducing losses extremely, while using blocks. The speed is not the only factor we have to keep in mind.

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  4. #14
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    Quote Originally Posted by BB_Alex View Post
    The reason for that is, that the recipe mechanic is only working for the rarity provision house.
    Would you consider introducing something like an epic workshop with the same functionality ? Especially given the fact that more and more things are introduced that rely on RPH and current production rates are still not enough.

  5. #15
    Blue Byte Gamedesign Team BB_Alex's Avatar
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    Quote Originally Posted by Skyfall View Post
    Would you consider introducing something like an epic workshop with the same functionality ? Especially given the fact that more and more things are introduced that rely on RPH and current production rates are still not enough.
    Not yet. An epic version of a rarity provision house might end up being too complex, since it would combine the epic workyard mechanic with the item producer. We did not evaluate the effort for such a feature yet.

    In this case it would be far less effort introducing a second rarity provision house. And no we do not have any plans to introduce a second one, yet.

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    what about upgrading the rarity provison house? possibly tie it to the xmas event. people have been asking for upgrades for rarity and some say that older players have too little to buy on xmas event.
    my proposal is that you pay same amount of presents for 1 level of upgrade as for the level 1 building and each year 1 more level will be available. if you miss a year or more you can buy 2 or more levels so you can catch up to max.

    also, what happened to iron and titan horseshoe?
    Last edited by sk3l370n; 11.08.17 at 13:21.

  7. #17

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    Quote Originally Posted by BB_Alex View Post
    Yes it is possible, and it would make the buffs too powerful. Such an increase would allow you to block far too many camps reducing losses extremely, while using blocks. The speed is not the only factor we have to keep in mind.

    Have fun
    BB_Alex
    What about "200%, Bonus is halfed for each Tav/MoD general in adventure"?

  8. #18
    Blue Byte Gamedesign Team BB_Alex's Avatar
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    Quote Originally Posted by Zwobbel View Post
    What about "200%, Bonus is halfed for each Tav/MoD general in adventure"?
    100% is too much already. I personally consider 60% buff as very critical.

    Quote Originally Posted by sk3l370n View Post
    what about upgrading the rarity provison house? possibly tie it to the xmas event. people have been asking for upgrades for rarity and some say that older players have too little to buy on xmas event.
    my proposal is that you pay same amount of presents for 1 level of upgrade as for the level 1 building and each year 1 more level will be available. if you miss a year or more you can buy 2 or more levels so you can catch up to max.

    also, what happened to iron and titan horseshoe?
    And what effect would an upgrade have?

    Why introducing iron and titanium horseshoes? If,

    a. those resources are very rare compared to the other ones
    b. there is almost no benefit in having two additional buffs between 15% and 20%
    c. we already said there will be additional horseshoes as loot and/or in the merchant.
    Last edited by BB_Alex; 11.08.17 at 14:11.

  9. #19

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    Quote Originally Posted by Zwobbel View Post
    What about "200%, Bonus is halfed for each Tav/MoD general in adventure"?
    Probably would only help partly as it does not help if the attacker generals still can run faster and chaining blockers is not that hard.


    BB_Alex:

    If the faster blocking is an issue then what about a buff that increases the attack speed more but at the same time shortens the combat duration significantly for all generals or just for tavern generals. With the skill tree changes there are a lot of us now that do not try block often/at all anymore to have maximum benefit of our skills but currently the trade off in terms of speed is just too big in some adventures when killing one by one.

    Actually a zone buff to decrease the combat duration alone globally would be a nice thing in general as it would balance the difference between blocking and non blocking players. It would make doing adventures more a bit diverse in terms of strategy as you could use choose to complete parts of adventure with different style by activating or removing the buff.

    These could also stack so the existing horseshoes combined with the combat duration buffs would make attacks a bit faster without allowing any easier blocks.

    These buffs could also be a good resource sink for coins, beans and plat which we have asked before

  10. #20
    Blue Byte Gamedesign Team BB_Alex's Avatar
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    Quote Originally Posted by Mannerheim View Post
    Probably would only help partly as it does not help if the attacker generals still can run faster and chaining blockers is not that hard.


    BB_Alex:

    If the faster blocking is an issue then what about a buff that increases the attack speed more but at the same time shortens the combat duration significantly for all generals or just for tavern generals. With the skill tree changes there are a lot of us now that do not try block often/at all anymore to have maximum benefit of our skills but currently the trade off in terms of speed is just too big in some adventures when killing one by one.

    Actually a zone buff to decrease the combat duration alone globally would be a nice thing in general as it would balance the difference between blocking and non blocking players. It would make doing adventures more a bit diverse in terms of strategy as you could use choose to complete parts of adventure with different style by activating or removing the buff.

    These could also stack so the existing horseshoes combined with the combat duration buffs would make attacks a bit faster without allowing any easier blocks.

    These buffs could also be a good resource sink for coins, beans and plat which we have asked before
    And what about going with the horseshoes and keeping additional buffs for future content updates? btw. reducing combat duration already creates several additional lock opportunities.
    Last edited by BB_Alex; 11.08.17 at 14:36.

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