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Thread: We need your feedback - Test Server UI Changes!

  1. #21

    Join Date
    May 2015
    Posts
    907
    Monde
    Prestaging
    One more idea.
    What about to add star icon for premium players to the bottom list?
    At the moment I am able to see if the player is online/offline. Add STAR to the second corner to see if he/she is premium.

    Guides by LosAngel (links): http://forum.thesettlersonline.cz/threads/3063
    Guides by LosAngel with general┬┤s skills (links): http://forum.thesettlersonline.cz/threads/3103

    All my guides are on http://settlersonlinemaps.com


  2. #22

    Join Date
    Jun 2012
    Location
    Nowa Ziemia
    Posts
    234
    Monde
    Prestaging
    Speaking of GUI two things come to my mind.
    1. The combat preview windows needs an "attack" button (I mentioned it before). Now it's a complete mess. I choose a general, then I choose an enemy camp, then I need to select "cancel" in this combat preview window, then I need to click "cancel" on the map, then select the general once again, then select "attack".
    2. To battle result message needs one, really simple change: the round number and description of units attacking should be displayed somewhere at the top of that window, at the same time, when the preview begins. Right now each round takes unnecessarily 6 additional seconds.

  3. #23

    Join Date
    Sep 2013
    Posts
    174
    Monde
    Prestaging
    Quote Originally Posted by BB_Alex View Post
    The statement remains the same in this case, too. To be able to make a better system, there is a need to rework the old ones.

    Edit: Besides that, there is one rule: Don't trust the client!
    But in flash you trust..

    Quote Originally Posted by BB_Alex View Post
    Would the reason "tons of work, so we decided to invest the resources into events and content" be enough reason to keep sticking to the existing mechanic?
    Sorry, but client side problems have been even worse now.

    Why would anybody spend cash on a game that fails fundamentally?

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