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Thread: MCC Simulator

  1. #201

    Join Date
    Nov 2012
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    New version 1.67 BETA

    - Added support for attack groups which are groups of main attacker generals and their attack rules. You can make multiple groups and switch between them depending of your wanted use case, eg. different weather conditions or regular vs elite adventures. Previously selected group will also be automatically saved and loaded when switching between a single camp or a full map simulation
    - Added mass selection tools to the favorite maps window
    - Changed a click on a generals image or name to select/unselect the checkbox in the attackers list
    - Changed the task bar to blink for a short time when a full map simulation has completed while the program has no user focus (can be disabled in the settings)
    - Changed the find best attackers for map tab to use general name abbreviations instead of full names when available
    - Fixed attack waves that were not simulating correctly

    NOTE: due amount of changes to the actual simulation code it's recommended to verify beta version sim results only at test server or cross check with older non beta versions/other simulators before using them on a real server. Alternatively wait for a non beta version.

    Download .ZIP from Google drive (Windows)
    Last edited by Mannerheim; 25.01.19 at 19:08.

  2. #202

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    amazing progress in speed
    there is somethig wrong with "simulation result" window
    I have to catch bottom line and slide down to see the whole list:

  3. #203

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    Quote Originally Posted by chriso View Post
    amazing progress in speed
    there is somethig wrong with "simulation result" window
    I have to catch bottom line and slide down to see the whole list:
    Thanks, fixed

    New version 1.68 BETA

    - Added support to create a new default attack group if the previous one has been deleted (a checkbox in the create new group window appears)
    - Changed the player generals window to automatically open and suggest the user to add and define them if no generals exists yet
    - Changed newly added generals to be automatically added to the default attack group
    - Changed the previously used map setup to be loaded after starting the program and when switching between maps
    - Changed the minimap to also show few first characters of the camp notes if camp and general names don't take too much space
    - Fixed the incorrect results area sizing in the single camp simulation results window

    NOTE: due amount of changes to the actual simulation code it's recommended to verify beta version sim results only at test server or cross check with older non beta versions/other simulators before using them on a real server. Alternatively wait for a non beta version.

    Download .ZIP from Google drive (Windows)

  4. #204

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    Nov 2015
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    Mannerheim, please enable simulating multiple weather conditions in map setups. Currently only one is selectable, when in fact all 4 can be combined
    Also, please consider making the map setup comparison compare actual map setups, instead of per camp, like it is now. A map setup is an entire map, not a single camp.
    Last edited by dmmhtest; 26.01.19 at 16:46.

  5. #205

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    Quote Originally Posted by dmmhtest View Post
    Mannerheim, please enable simulating multiple weather conditions in map setups. Currently only one is selectable, when in fact all 4 can be combined
    Also, please consider making the map setup comparison compare actual map setups, instead of per camp, like it is now. A map setup is an entire map, not a single camp.
    I can enable multiple weather conditions with a warning but doubt will anyone will ever use them in real servers as its 500 gems for 2, for 2 hours. 1500 gems for all 4

    I have already almost finished full setup comparison but it still needs still tweaks. The single camp was just an early version to quickly have at least something.

  6. #206

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    Nov 2015
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    I will use it from time to time Especially since I am lazy and dont play a lot of adventures and focus more on economy

    Quote Originally Posted by Mannerheim View Post
    I have already almost finished full setup comparison but it still needs still tweaks. The single camp was just an early version to quickly have at least something.
    I see, thanks

  7. #207

    Join Date
    Nov 2012
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    New version 1.69 BETA

    - Added the ability to have multiple weather conditions active in a single map setup
    - Added an option to skip blocked and ignored camps in the find best XP camps tab
    - Added a new menu option to quickly clear the saved best attacks from the map simulation tools menu
    - Added unit appearance count to the unit list when no camps are selected
    - Added the ability to minimize the simulation results and the play-through window
    - Changed the top toolbar to be smaller and moved all the main menu items to their relevant locations to free up more space for the main features
    - Changed the "minimap window/popup" name to play-through window and it also now has it's own button for faster access
    - Changed the "Reset the completed status on all camps" to no longer confirm the action since there is less chances for misclicks now
    - Fixed the map summary to now automatically update when camp name, type or notes are changed
    - Fixed both full map simulator tabs to use blocked and ignored camp colors

    NOTE: due amount of changes to the actual simulation code it's recommended to verify beta version sim results only at test server or cross check with older non beta versions/other simulators before using them on a real server. Alternatively wait for a non beta version.

    Download .ZIP from Google drive (Windows)

  8. #208

    Join Date
    May 2012
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    4
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    v1.69
    Custom simulation: missing average losses when win chance <100% and combat rounds when win chance=0

    Simulations: 10000, Combat rounds: 2, Win chance 2%
    Average player losses: -
    Average enemy losses: -
    Simulations: 10000, Combat rounds: 2147483647--2147483648, Win chance 0%
    Average player losses: -
    Average enemy losses: -

  9. #209

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    Nov 2012
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    Quote Originally Posted by General_Failure View Post
    v1.69
    Custom simulation: missing average losses when win chance <100% and combat rounds when win chance=0
    Thanks, fixed

    New version 1.70 BETA

    - Added an option to not to log individual fights in the custom simulation tab for quicker overview
    - Added round loss summaries to the custom simulation tab
    - Added the ability to quickly add or remove a single general from an attack group by using relevant option menus
    - Added support for automatic helper attack wave in the find best attacks for a camp tab. The feature will automatically attempt to find a SINGLE attack wave that will help a defeated main attack general to win, or a main attack general that won to have zero losses. You can list you preferred attack wave generals and basic sacrifice unit types in the attacker list and each combination will be tested through
    - Fixed custom simulation round numbers and average losses when the win chance was less than 100%

    NOTE: due amount of changes to the actual simulation code it's recommended to verify beta version sim results only at test server or cross check with older non beta versions/other simulators before using them on a real server. Alternatively wait for a non beta version.

    Download .ZIP from Google drive (Windows)


  10. #210

    Join Date
    Aug 2015
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    Just finished exploring new version.
    One quick question. Where could I find weather control station buff tab please?
    I discovered some inappropriate behaviour while I clicked on 'Open playthrought window for this map setup'. Here is the report.

    System.NullReferenceException: Object reference not set to an instance of an object.
    at TSOS.frmEtsiParasHyökkääjä.frmEtsiParasHyökk äjä_Shown(Object sender, EventArgs e) in F:\TSO\TSOSim\frmEtsiParasHyökkääjä.cs:line 98
    at System.Windows.Forms.Form.OnShown(EventArgs e)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallba cks()

    Thank you for your time.
    Last edited by Pal0x; 08.02.19 at 15:11.

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