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Thread: over 80+ lvl

  1. #1

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    over 80+ lvl

    hello when
    80+ additional levels will be introduced?

  2. #2

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    absolutely against it. it would be better to add content in the form of new chains of adventures, decorative and industrial buildings than these useless numbers

  3. #3

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    I'd say lets worry about getting unity up and running and debugged before anything else - if that project fails, then the end of TSO is getting too close for comfort

  4. #4

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    ok, and what's the point of playing when you're at the maximum level? save resources? why) litter the island with decorations?

  5. #5
    Skyfall's Avatar
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    The point is you shouldn't have bothered wasting extra time trying to get there faster, where last 5 years prove BB has no intention to provide any content for higher levels (mind you actual content ends at level 65, which, right now is what, 5% of the total XP required for max lvl ?)
    Last edited by Skyfall; 21.02.21 at 10:34.

  6. #6

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    Agree with more challenging content for high level players - better than just higher levels. Pathfinder is level 70 and worth getting.
    Would be nice if 'Twin Town' Campaign could be fixed and completed.

  7. #7

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    Quote Originally Posted by srgag View Post
    ok, and what's the point of playing when you're at the maximum level? save resources? why) litter the island with decorations?
    wake up. the economy of the game is such that for players of high LVL, production on the island is almost not necessary. and large population limit, too. all this was important until 2015.
    and the decor here is no worse than the rest of the "production" buildings

  8. #8
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    Quote Originally Posted by Alsingen View Post
    Agree with more challenging content for high level players
    Theres the problem though, already pointed out when they showed us Twin Towns here on test server - theres barely any content past lvl 57, so if you consider players capabilities to beat any possible challenge, theres really no difference between someone that is lvl 79 and one that is lvl 57, because thats where you unlock your last elite unit.

    One could argue that there are differences in production capabilities, but its 2021 and people have been hoarding millions of resources for literal years. Meaning that, unless completely new content is introduced, anything that BB can throw on 'higher level' players is essentially dead on arrival, because mechanically it is trivial, and cost-wise it is affordable for anyone who hasnt been hibernating for last 4 years.

  9. #9

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    maybe smtg like the weekly login that's rewarding gems.

    get daily random adventures to do and at the end of the week, get a reward of some sort: 1-3 adventures for your level, 1-5 items (shards, oil, collie highlighter buff, tales, fertilizers...), a random building chance (witch tower, pirate res, bone churches, smtg you already could get from adv)
    Last edited by JohnRo79; 22.02.21 at 18:39.

  10. #10

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    I said challenging content - and I regard level 60+ players as high level players - since most dont need any new source of XP/resources/buildings beside what we already have, and already have store and star filled with resources, and Island with buildings.
    Challenges as something in the line of the new achievements - A Giant Battle in less than 1 hour - maybe a new challenge - A Giant Battle in less than 1 hour - without using buff-kills ? or without using Mounted Marksman ?
    And instead of resources of any kind as reward, just a trophy - to place on a new Island in archipelago, next to desert island - instead of hidden in achievements.

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